Friday, August 14, 2009

Day Eight

Apparently, we met up with a goblin in a cell last time. His name was Splug. We charmed him and spoke with him. He said he would lead us to Victor.

He led us through the dungeon until we came to a glyph painted on the floor. Splug warned us that these glyphs summon things. We questioned him all about it. He said that when he touched one once, he heard all these sounds around him, but never saw anything. He got scared and ran away.

We touched it and immediately heard moaning coming from the distance. The sound kept getting closer. Eventually we lost our nerve and ran. Splug led us through the halls until we ended up in a large room filled with zombies. D'oh.

We fought them. We prevailed. Huzzah!.

Splug attempted to lead us out of the room up a staircase, but it was blocked by fallen boulders and rubble. We searched around a found a secret door that led into an armory. We searched the room, found nothing of interest/use. After an argument about whether or not to tie up Splug, we spent the night in the room.

The next day, we followed Splug some more until we eventually found ourselves in a room with four sarcophagi in it. After a detecting magic and searching for traps, we opened them. Three were empty, but the fourth had four platinum dragon statues in it. They were clearly idols to the dragon god Bahamut. In this room was a set of double doors that exuded a dreadful, ominous aura of doom. We of course investigated. Nothing seemed out of place, so we opened them.

In the next room, we saw a sight we were ill prepared for...

There was a large demon, a ghour, standing within a circle. Behind him was a headless, disemboweled corpse in black robes. We entered the room and spread out. Then we saw that the demon was actually conversing with a vampire, Victor.

Victor attacked the demon with bats. We helped him defeat the demon. It wasn't easy. Three of us almost died, but in the end, we prevailed. An interesting highlight of the fight: the party cleric decided to summon a monster. The party bard suggested that he summon it to fall right on top of the demon. He prays up a Fiendish Squid that fell right onto the ghour. It suction cupped itself to the demon and wouldn't let go. Eventually the ghour ripped it from its head and threw it against the wall where it fell down like a wacky wall walker.

Victor told us that this was his home. Kaladril the cleric (the dead guy in the room) and his goblins invaded it. The cleric had drawn the circle of containment and then summoned the demon. However, he made a mistake in the circle and the demon got out and killed him.

Just before he died, the cleric had opened a portal on the wall to try to escape. We toss a bit of rope in the portal, it is severed. It seems to be a one way portal. We turn to take the doors out of here, but they are gone.

We ask Victor where the doors went. He says that he doesn't know. We say that this is his house, but this room isn't part of it. The party cleric says that he's heard of this sort of thing. It's a place outside of reality that a magic user can create. Victor confirms this, calling it an extra-dimensional pocket. We have no choice.

We jump through the portal with Victor the Vampire in tow.

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