Friday, August 14, 2009
Day Eight
He led us through the dungeon until we came to a glyph painted on the floor. Splug warned us that these glyphs summon things. We questioned him all about it. He said that when he touched one once, he heard all these sounds around him, but never saw anything. He got scared and ran away.
We touched it and immediately heard moaning coming from the distance. The sound kept getting closer. Eventually we lost our nerve and ran. Splug led us through the halls until we ended up in a large room filled with zombies. D'oh.
We fought them. We prevailed. Huzzah!.
Splug attempted to lead us out of the room up a staircase, but it was blocked by fallen boulders and rubble. We searched around a found a secret door that led into an armory. We searched the room, found nothing of interest/use. After an argument about whether or not to tie up Splug, we spent the night in the room.
The next day, we followed Splug some more until we eventually found ourselves in a room with four sarcophagi in it. After a detecting magic and searching for traps, we opened them. Three were empty, but the fourth had four platinum dragon statues in it. They were clearly idols to the dragon god Bahamut. In this room was a set of double doors that exuded a dreadful, ominous aura of doom. We of course investigated. Nothing seemed out of place, so we opened them.
In the next room, we saw a sight we were ill prepared for...
There was a large demon, a ghour, standing within a circle. Behind him was a headless, disemboweled corpse in black robes. We entered the room and spread out. Then we saw that the demon was actually conversing with a vampire, Victor.
Victor attacked the demon with bats. We helped him defeat the demon. It wasn't easy. Three of us almost died, but in the end, we prevailed. An interesting highlight of the fight: the party cleric decided to summon a monster. The party bard suggested that he summon it to fall right on top of the demon. He prays up a Fiendish Squid that fell right onto the ghour. It suction cupped itself to the demon and wouldn't let go. Eventually the ghour ripped it from its head and threw it against the wall where it fell down like a wacky wall walker.
Victor told us that this was his home. Kaladril the cleric (the dead guy in the room) and his goblins invaded it. The cleric had drawn the circle of containment and then summoned the demon. However, he made a mistake in the circle and the demon got out and killed him.
Just before he died, the cleric had opened a portal on the wall to try to escape. We toss a bit of rope in the portal, it is severed. It seems to be a one way portal. We turn to take the doors out of here, but they are gone.
We ask Victor where the doors went. He says that he doesn't know. We say that this is his house, but this room isn't part of it. The party cleric says that he's heard of this sort of thing. It's a place outside of reality that a magic user can create. Victor confirms this, calling it an extra-dimensional pocket. We have no choice.
We jump through the portal with Victor the Vampire in tow.
Friday, August 7, 2009
Day Seven
Friday, July 31, 2009
Day Six
We entered the keep and found ourselves in a room with a pit in the center. We slew the nearby goblins and headed towards the room to the south. From there we found stairs to the west and an empty room to the east.
We returned to the first room and went east where we fought some goblins that were excavating something (we don't know what). Back in the previous hallway, we found a secret door that led down stairs. This area was the goblin barracks. We killed a sleeping goblin and then a few more.
Thursday, July 16, 2009
Day Five
We ran through the woods for two days and then stopped to rest, eat and feed Tomas. The next day, we continued our walk to Suzail.
We arrived in Suzail and were promptly taken to see Bhereu. He took Tomas off of our hands so that he could be interrogated. We were given 500 gold each and promised new armor as a reward. We spent a while resting in the lounge. Eventually, we were summoned back to Bhereu.
Vandergast was here with him. He told us that Tomas and Redbeard were devoted servants to the evil god Bane. Tomas had been commanded to summon a demon to wreak havoc on the world, but only managed to summon a Dabus. He said that there is a more experienced cleric living in Stormtower Keep that will be summoning a demon army now that Tomas has failed.
Bhereu is going to move two legions to Welloon to combat the goblins and guard against anything else. He wants us to go to Stormtower Keep and slay the cleric before he can summon anything. The cleric’s name is Kalarel.
We took our leave to purchase supplies. We then returned to Bhereu to collect our new armor. After that, we left the city and traveled for three days.
We stopped in Gladehap village to replenish our food supplies and to rest for the night. Our bard performed in Wrafton Inn to pay for our food and lodging. Lady Wrafton directed us to one of her patrons, Valthrun the Prescient, for directions to Stormtower Keep.
He gave us directions to the keep, but warned that it was built over the Rift to Shadowfell. The empire destroyed it years ago and sent the undead back from whence they came, but they are seeping back into our world. We say that we have to go, we have dire business to tend to.
The next morning we leave Gladehap and walk towards the keep. It’s only a few miles away. On the road, we were attacked by kobolds, but triumphed.
Saturday, July 11, 2009
Day Four
We traveled to the capital city of Suzail. We spoke with the guards outside the city walls and got ourselves registered. The guard asked our business. We said that we suspected Lord Redbeard of Welloon of treason. We wanted to report this. The guard suggested that we speak with Lord Magistrate Sthavar.
We then went to an inn to have a nice meal. After that, we replenished our supplies. The innkeeper gave us directions to the nearest barracks.
We walked to the barracks and spoke to an officer. He left to look into our request. He returned a bit later and led us to Lord Magistrate Sthavar’s manor house barracks.
Apparently, Sthavar has been suspecting Redbeard of treason. He wants to speak with Lord High Marshall Duke Bhereu about our news. The two of them have plans.
We went downstairs to a lounge and had some drinks and rested up. A little bit later, we are called back to Sthavar’s office. Inside is Bhereu and Royal Magician Vandergast.
We receive orders to find, capture and return with Tomas. Failing that, we are to find proof of Redbeard’s treason. Vandergast gave us rings of accuracy and potions of invisibility.
The next day, Vandergast opens a portal inside our inn. We walk through and are in a settlement just outside of Welloon. We enter town and visit a temple for Lathandor. Everyone inside is in a panic because they were attempting an initiation ceremony and Lathandor did not speak with them. We use the temple as a base because Redbeard’s manor is across the plaza.
We spend that day casing Redbeard’s manor. That night, we made plans for entry.
The next morning, we drank our potions and walked across the plaza and into the manor, successfully passing the guards. We sneak through the house, find Tomas and try to capture him. Our Web spell failed and we fought him. Eventually, he was cut down, but not dead. The cleric gave him first aid to keep him from bleeding out.
In his study, we try to open a door, but the knob activated a portal which summoned a Dabus. We spoke with him.
He said that he works for the Lady of Pain, in the city of Sigil. She wants Tomas because he has been summoning her workers, such as himself. He summons them and questions them before sending them back to Sigil. The spell ended and the Dabus vanished.
We tried the doorknob again, but nothing happened. We then sneaked out of the house, but got caught at the front door. We killed the two guards and fled town with the still unconscious Tomas.